> Michael T. wrote: > > > I never think about it, but i build now a new char and play a bit. > > I changed to god Sorig and then i see that sorig is now pretty useless. > > > > Because the PR system, protection spells are now VERY important. > > I think no one want play without them. Well, a sorig follower can't cast > > a single protection spell. > > I really love sorig. He was a nice strong god, without big advantages > > and without big drawbacks. Because prot. spells are not so useful befor > > PR, no one notice that they are denied. > > > > Remember his drawbacks he still has > > - no enemy race > > This is not too much of a drawback... > > > - he don't uncurse! (major drawback for uncurse stat potions until you > > max out) > > ...but that one is nasty. Sorig followers always need a second char to > uncurse potions. A pain indeed, and no point (-> second char does > the job). > I think the effect is caused by denied turning? > Maybe we should make all gods able to uncurse potions, independant > from any denied spellpaths? Yes, that is also a point. Because you can use a "exploit", a 2nd char to uncurse the potions or giving them to other players, this one is not a character drawback, its a player one, costing him nothing more than nerves and time. > > - he don't restore depletion. (i think so? or it is very hard?) > > Not sure. And not too important. Sorig can restore. This bring me to the thought, why i think not. I remember old days, where sometimes sorig don't restore. Also praying for 10 minutes don't work. But changing to mostrai and praying 30 sec work all times. I remember this happens 2-3 times, because i often play sorig when i use a fighter class char. > > Also, some spells are denied or harder. > > Denied turning: no holy word. > > > So, Sorig is really not to powerful. His good powers are: > > - good avatar > > - good special spells in high levels (i think we can forget this as > > good power until you lost them when you change gods. Its not the big > > deal to change gods twice to collect spells). > > You're wrong on this one. Players loose all god-given spells on > conversion. > This has been done quite some time ago. > However, diseases have been toned down and should not be the ultimate > advantage anymore. Ah ok, i was off from high level priest spells since some time. > > - elec prot/immun as power > > This still *is* Sorigs main advantage. Sorigs holy possession grants > elec +95% (adding on equipment!). It's freakin hard to get elec res. 95% > by equipment, and potions don't surpass 90%. > Elec is not as important as fire/cold, but think of places like the lair > of ancient blue dragons... Well, the background for the nice elec. res. of him is the fact, that you has always a good protection from elec with reflection. Reflection allow immunity when you don't move, sorig allows moving - what i find a good way to handle it. > > As you see, he is balanced in my opinion. Also, he is a perfect > > alternative to mostrai for more experienced players. > > > > But with protection spell denied you can now forget him, he is really > > not longer a alternative. > > > > So i prefer: > > - make prot. spells not denied, make them perhaps harder to cast > > (more grace) > > > > This will bring him to old game balance. > > Hm, hm... "old game balance"? - Sorig used to be unbalanced. =) Grin, nope. Devourers and other was unbalanced to the fact you echant weapons from them without getting a "of xxx", making mutli enchanting possible. Now, also Sorig gives "of sorig". > However, I think setting sorig to "repelled protection" might be > reasonable. Thats should be good. > The first day with PR, I switched to Mostrai - due to protection > spells. And due to Mostrais blessing/holy possession (fire +30). > So there is some truth in Michael's point. > > > Generally about Gods: The new god intervention code is in cvs. > The god's arches have been split up into different "property arches" > like avatar, granted spells/items, etc. > All prerequesites for gods re-balancing seem to be completed now. > > > Andreas V. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel >