[CF-Devel] Sorig
Michael Toennies
michael.toennies at nord-com.net
Fri Dec 29 12:37:38 CST 2000
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Michael T. wrote:
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> I never think about it, but i build now a new char and play a bit.
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> I changed to god Sorig and then i see that sorig is now pretty useless.
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>
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> Because the PR system, protection spells are now VERY important.
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> I think no one want play without them. Well, a sorig follower can't cast
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> a single protection spell.
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> I really love sorig. He was a nice strong god, without big advantages
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> and without big drawbacks. Because prot. spells are not so useful befor
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> PR, no one notice that they are denied.
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>
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> Remember his drawbacks he still has
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> - no enemy race
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>
This is not too much of a drawback...
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>
> - he don't uncurse! (major drawback for uncurse stat potions until you
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> max out)
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>
...but that one is nasty. Sorig followers always need a second char to
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uncurse potions. A pain indeed, and no point (-> second char does
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the job).
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I think the effect is caused by denied turning?
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Maybe we should make all gods able to uncurse potions, independant
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from any denied spellpaths?
Yes, that is also a point. Because you can use a "exploit", a 2nd char to
uncurse
the potions or giving them to other players, this one is not a character
drawback,
its a player one, costing him nothing more than nerves and time.
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> - he don't restore depletion. (i think so? or it is very hard?)
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>
Not sure. And not too important.
Sorig can restore. This bring me to the thought, why i think not.
I remember old days, where sometimes sorig don't restore. Also praying for
10 minutes don't work. But changing to mostrai and praying 30 sec work all
times. I remember this happens 2-3 times, because i often play sorig when i
use a fighter class char.
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> Also, some spells are denied or harder.
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Denied turning: no holy word.
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> So, Sorig is really not to powerful. His good powers are:
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> - good avatar
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> - good special spells in high levels (i think we can forget this as
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> good power until you lost them when you change gods. Its not the big
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> deal to change gods twice to collect spells).
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>
You're wrong on this one. Players loose all god-given spells on
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conversion.
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This has been done quite some time ago.
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However, diseases have been toned down and should not be the ultimate
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advantage anymore.
Ah ok, i was off from high level priest spells since some time.
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> - elec prot/immun as power
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>
This still *is* Sorigs main advantage. Sorigs holy possession grants
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elec +95% (adding on equipment!). It's freakin hard to get elec res. 95%
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by equipment, and potions don't surpass 90%.
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Elec is not as important as fire/cold, but think of places like the lair
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of ancient blue dragons...
Well, the background for the nice elec. res. of him is the fact, that you
has
always a good protection from elec with reflection. Reflection allow
immunity
when you don't move, sorig allows moving - what i find a good way to handle
it.
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> As you see, he is balanced in my opinion. Also, he is a perfect
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> alternative to mostrai for more experienced players.
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>
>
> But with protection spell denied you can now forget him, he is really
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> not longer a alternative.
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>
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> So i prefer:
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> - make prot. spells not denied, make them perhaps harder to cast
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> (more grace)
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>
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> This will bring him to old game balance.
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>
Hm, hm... "old game balance"? - Sorig used to be unbalanced. =)
Grin, nope. Devourers and other was unbalanced to the fact you echant
weapons
from them without getting a "of xxx", making mutli enchanting possible.
Now, also Sorig gives "of sorig".
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However, I think setting sorig to "repelled protection" might be
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reasonable.
Thats should be good.
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The first day with PR, I switched to Mostrai - due to protection
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spells. And due to Mostrais blessing/holy possession (fire +30).
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So there is some truth in Michael's point.
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Generally about Gods: The new god intervention code is in cvs.
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The god's arches have been split up into different "property arches"
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like avatar, granted spells/items, etc.
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All prerequesites for gods re-balancing seem to be completed now.
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>
>
Andreas V.
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