[CF-Devel] Sorig

Michael Toennies michael.toennies at nord-com.net
Fri Dec 29 12:37:38 CST 2000


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      Michael T. wrote:
     
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      > I never think about it, but i build now a new char and play a bit.
     
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      > I changed to god Sorig and then i see that sorig is now pretty useless.
     
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      > Because the PR system, protection spells are now VERY important.
     
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      > I think no one want play without them. Well, a sorig follower can't cast
     
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      > a single protection spell.
     
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      > I really love sorig. He was a nice strong god, without big advantages
     
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      > and without big drawbacks. Because prot. spells are not so useful befor
     
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      > PR, no one notice that they are denied.
     
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      > Remember his drawbacks he still has
     
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      > - no enemy race
     
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      This is not too much of a drawback...
     
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      > - he don't uncurse! (major drawback for uncurse stat potions until you
     
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      >   max out)
     
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      ...but that one is nasty. Sorig followers always need a second char to
     
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      uncurse potions. A pain indeed, and no point (-> second char does
     
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      the job).
     
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      I think the effect is caused by denied turning?
     
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      Maybe we should make all gods able to uncurse potions, independant
     
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      from any denied spellpaths?
     
     
Yes, that is also a point. Because you can use a "exploit", a 2nd char to
uncurse
the potions or giving them to other players, this one is not a character
drawback,
its a player one, costing him nothing more than nerves and time.

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      > - he don't restore depletion. (i think so? or it is very hard?)
     
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      Not sure. And not too important.
     
     
Sorig can restore. This bring me to the thought, why i think not.
I remember old days, where sometimes sorig don't restore. Also praying for
10 minutes don't work. But changing to mostrai and praying 30 sec work all
times. I remember this happens 2-3 times, because i often play sorig when i
use a fighter class char.


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      > Also, some spells are denied or harder.
     
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      Denied turning: no holy word.
     
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      > So, Sorig is really not to powerful. His good powers are:
     
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      > - good avatar
     
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      > - good special spells in high levels (i think we can forget this as
     
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      >   good power until you lost them when you change gods. Its not the big
     
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      >   deal to change gods twice to collect spells).
     
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      You're wrong on this one. Players loose all god-given spells on
     
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      conversion.
     
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      This has been done quite some time ago.
     
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      However, diseases have been toned down and should not be the ultimate
     
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      advantage anymore.
     
     
Ah ok, i was off from high level priest spells since some time.

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      > - elec prot/immun as power
     
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      This still *is* Sorigs main advantage. Sorigs holy possession grants
     
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      elec +95% (adding on equipment!). It's freakin hard to get elec res. 95%
     
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      by equipment, and potions don't surpass 90%.
     
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      Elec is not as important as fire/cold, but think of places like the lair
     
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      of ancient blue dragons...
     
     
Well, the background for the nice elec. res. of him is the fact, that you
has
always a good protection from elec with reflection. Reflection allow
immunity
when you don't move, sorig allows moving - what i find a good way to handle
it.

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      > As you see, he is balanced in my opinion. Also, he is a perfect
     
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      > alternative to mostrai for more experienced players.
     
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      > But with protection spell denied you can now forget him, he is really
     
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      > not longer a alternative.
     
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      > So i prefer:
     
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      > - make prot. spells not denied, make them perhaps harder to cast
     
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      >  (more grace)
     
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      > This will bring him to old game balance.
     
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      Hm, hm... "old game balance"? - Sorig used to be unbalanced. =)
     
     
Grin, nope. Devourers and other was unbalanced to the fact you echant
weapons
from them without getting a "of xxx", making mutli enchanting possible.
Now, also Sorig gives "of sorig".


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      However, I think setting sorig to "repelled protection" might be
     
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      reasonable.
     
     
Thats should be good.

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      The first day with PR, I switched to Mostrai - due to protection
     
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      spells. And due to Mostrais blessing/holy possession (fire +30).
     
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      So there is some truth in Michael's point.
     
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      Generally about Gods: The new god intervention code is in cvs.
     
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      The god's arches have been split up into different "property arches"
     
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      like avatar, granted spells/items, etc.
     
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      All prerequesites for gods re-balancing seem to be completed now.
     
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      Andreas V.
     
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