http://bugzilla.real-time.com/show_bug.cgi?id=28 *** shadow/28 Mon Jul 24 14:39:16 2000 --- shadow/28.tmp.29326 Fri Jul 28 02:03:58 2000 *************** *** 3,10 **** Version: 0.95.6 Platform: Other OS/Version: Linux ! Status: NEW ! Resolution: Severity: minor Priority: P4 Component: server --- 3,10 ---- Version: 0.95.6 Platform: Other OS/Version: Linux ! Status: RESOLVED ! Resolution: FIXED Severity: minor Priority: P4 Component: server *************** *** 25,27 **** --- 25,38 ---- in the Inventory until the character is logged out and later returns. Visually annoying, but as far as I can tell, harmless otherwise. + + ------- Additional Comments From mwedel at scruz.net 2000-07-28 02:03 ------- + From CHANGES file: + server/time.c: Update the change_object function such that if the object + is in a players inventory, send a delete & send_item for the object that + has changed (the delete + send_item is necessary due to the ways objects + change, so we just can't sent a update_item). This fixes the 'torches + go dim & then out but client inventory not updated' bug, and likely fixes + some other problems - I am not sure how many other objects out there + change. MSW 7/28/2000 +