[CF-Devel] CVS update: crossfire
Crossfire CVS devel
mwedel at scruznet.com
Fri Jul 28 02:10:22 CDT 2000
Date: Friday July 28, 2000 @ 0:10
Author: cvs
Update of /home/cvs/CVS/crossfire
In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv24266
Modified Files:
CHANGES
Log Message:
server/time.c: Update the change_object function such that if the object
is in a players inventory, send a delete & send_item for the object that
has changed (the delete + send_item is necessary due to the ways objects
change, so we just can't sent a update_item). This fixes the 'torches
go dim & then out but client inventory not updated' bug, and likely fixes
some other problems - I am not sure how many other objects out there
change. MSW 7/28/2000
****************************************
Index: crossfire/CHANGES
diff -u crossfire/CHANGES:1.115 crossfire/CHANGES:1.116
--- crossfire/CHANGES:1.115 Wed Jul 26 11:27:09 2000
+++ crossfire/CHANGES Fri Jul 28 00:10:21 2000
@@ -17,6 +17,14 @@
else. With this, include the file(s) that you changed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+server/time.c: Update the change_object function such that if the object
+is in a players inventory, send a delete & send_item for the object that
+has changed (the delete + send_item is necessary due to the ways objects
+change, so we just can't sent a update_item). This fixes the 'torches
+go dim & then out but client inventory not updated' bug, and likely fixes
+some other problems - I am not sure how many other objects out there
+change. MSW 7/28/2000
+
random_maps/treasure.c: potential crash bug fixed. Only applied
when a bad archetype was given as a wallstyle. I will also put
in a redundant archetypes fix. --PeterM 7/26/00
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