[CF-Devel] CVS update: crossfire

Crossfire CVS devel mwedel at scruznet.com
Fri Jul 28 02:10:22 CDT 2000


Date:	Friday July 28, 2000 @ 0:10
Author:	cvs

Update of /home/cvs/CVS/crossfire
In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv24266

Modified Files:
	CHANGES 
Log Message:
server/time.c:  Update the change_object function such that if the object
is in a players inventory, send a delete & send_item for the object that
has changed (the delete + send_item is necessary due to the ways objects
change, so we just can't sent a update_item).  This fixes the 'torches
go dim & then out but client inventory not updated' bug, and likely fixes
some other problems - I am not sure how many other objects out there
change.  MSW 7/28/2000



****************************************

Index: crossfire/CHANGES
diff -u crossfire/CHANGES:1.115 crossfire/CHANGES:1.116
--- crossfire/CHANGES:1.115	Wed Jul 26 11:27:09 2000
+++ crossfire/CHANGES	Fri Jul 28 00:10:21 2000
@@ -17,6 +17,14 @@
 else.  With this, include the file(s) that you changed.
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
+server/time.c:  Update the change_object function such that if the object
+is in a players inventory, send a delete & send_item for the object that
+has changed (the delete + send_item is necessary due to the ways objects
+change, so we just can't sent a update_item).  This fixes the 'torches
+go dim & then out but client inventory not updated' bug, and likely fixes
+some other problems - I am not sure how many other objects out there
+change.  MSW 7/28/2000
+
 random_maps/treasure.c:  potential crash bug fixed.  Only applied
 when a bad archetype was given as a wallstyle.  I will also put
 in a redundant archetypes fix. --PeterM 7/26/00

    
    


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