[CF List] More on resurrection
Erik Gjertsen
erik at subnett.no
Tue Jun 27 18:07:17 CDT 2000
On Tue, 27 Jun 2000, Peter Mardahl wrote:
>
Erik, if you want to modify how stuff works in server/resurrection.c, I'm
>
willing to accept patches from you. The code is badly out of date
>
and has suffered bit-rot.
I will take a look at it and see what I can do.
>
In particular, it won't suck experience from anything but the "global"
>
experience counter, I believe.
If I have understood it correctly, that was the purpose of PERM_DEATH. No
XP drain and/or level loss, but if you manage to get resurrected you loose
your stuff and quite a few skills?
That's what seems to happen now, anyways. If there is any XP drain, it is
marginal - and I feel it should be. Both having the XP drain of a
NO_PERM_DEATH server and the hassle of having to resurrect, learn all the
skills again and finding your stuff kinda makes dying a pain :)
PERM_DEATH should probably have some advantages over NO_PERM_DEATH,
shouldn't it?
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