[CF-Devel] teleport/connection bug

Jan Echternach echter at informatik.uni-rostock.de
Fri Nov 3 03:12:02 CST 2000


On Fri, Nov 03, 2000 at 02:15:28AM -0500, Mark Wedel wrote:
>
     
       Do any of these areas have multiple magic ears or other activation triggers?
     
     
Mopoon's weapon shop is a quite interesting map.  It has two
teleporters triggering on the magic word.  The first teleporter is next
to Mopoon which also triggers on this word, it teleports the player to
the edge of the map, next to another teleporter that has FLAG_WALK_ON,
and even though its destination is on the same map, it has the map path
set which means that enter_exit() will be used, which also has some
effects on pet monsters.  The other teleporter, which triggers on the
same magic word and teleports to the Wizard Tower, is not very special
however.

>
     
       If someone can isolate this and make a small test map that reproduces the
     
     >
     
      problem, it makes tracking and fixing such a bug much easier.
     
     
I'm wondering if pet monsters were involved, because this opens a lot
more possibilities.

-- 
Jan

    
    


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