[CF-Devel] teleport/connection bug
Mark Wedel
mwedel at scruznet.com
Fri Nov 3 01:15:28 CST 2000
Andreas Vogl wrote:
<snip>
>
My theory about what happens is the following:
>
The events get processed in the wrong order somehow. The player gets
>
beamed away before the the process of activating button/lever/magic_ear
>
and teleporter are fully finished. Then the push_button() function gets
>
a null-pointer instead of the player object that it should get.
Do any of these areas have multiple magic ears or other activation triggers?
If that was the case, I would guess that the first matches, moves the player to
somewhere, and the processing continues and finds another, but we don't have a
good pointer to the player anymore.
If someone can isolate this and make a small test map that reproduces the
problem, it makes tracking and fixing such a bug much easier.
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