[CF-Devel] Accidents and neglected players

Michael Toennies mtx93 at tzi.de
Mon Nov 6 14:54:09 CST 2000


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      Should the center of scorn be a no-die area?  Andreas Vogl
     
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      has written a patch to allow no-die squares:  I recently have seen:
     
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      1)  A hazard present in the center of town killing a player 5-8
     
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      times in a row as he reappears in town
     
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      2)  A player who was "idle" die 30x from starvation
     
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      How about a no-die area in town?
     
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Thats a real good idea!

 If we start to have more players, these town killings will
increase, so we need some against it.

Also, if you forget to logout, your 110 level char dies to a wimp.

But now we have the race patch, where you start in a building.
First, you see the char on town center, then in building, then teleported
to center again. Thats confusing.

There is the town hall near the center, a big building where is nothing in
except the 10 food :), its a kind of big dummy building (the books in there
aren't so
interesting) what i hate, because these kind of buildings makes maps "dead".

So, why not start there in a kind of pentagram? You start there after you
first
login and get teleported from race house and also if you die.

For future extendings we can put teleporter to other maps for example easy
in it,
and dont must change the scorn city itself. Also, starting in town
hall/church is
a kind of old MUD standard procedure.

It will also make the town hall to a "real used" building.

Michael


    
    


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