> Thats a real good idea! I'm glad you like the no-die area. > But now we have the race patch, where you start in a building. > First, you see the char on town center, then in building, then teleported > to center again. Thats confusing. I agree. If I could have done it better in a reasonable amount of time, I would have. Everything I tried to get a player to appear in the class-choice map at first failed in some bizarre fashion or other. Use of *any* other map than city/city caused problems. I tried many things which SHOULD have worked but did not, and instead caused some weird bug. In the end, I went with a kluge which has the effect you see. Would you please take a crack at removing that kluge? PeterM > There is the town hall near the center, a big building where is nothing in > except the 10 food :), its a kind of big dummy building (the books in there > aren't so > interesting) what i hate, because these kind of buildings makes maps "dead". > > So, why not start there in a kind of pentagram? You start there after you > first > login and get teleported from race house and also if you die. > > For future extendings we can put teleporter to other maps for example easy > in it, > and dont must change the scorn city itself. Also, starting in town > hall/church is > a kind of old MUD standard procedure. > > It will also make the town hall to a "real used" building. > > Michael > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel