[CF-Devel] Accidents and neglected players

Peter Mardahl peterm at tesla.EECS.Berkeley.EDU
Mon Nov 6 15:19:34 CST 2000


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      Thats a real good idea!
     
     
I'm glad you like the no-die area.

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      But now we have the race patch, where you start in a building.
     
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      First, you see the char on town center, then in building, then teleported
     
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      to center again. Thats confusing.
     
     
I agree.  If I could have done it better in a reasonable amount of time,
I would have.  Everything I tried to get a player to appear in the
class-choice map at first failed in some bizarre fashion or other.
Use of *any* other map than city/city caused problems.

I tried many things which SHOULD have worked but did not, and instead
caused some weird bug.

In the end, I went with a kluge which has the effect you see.  Would you
please take a crack at removing that kluge?

PeterM



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      There is the town hall near the center, a big building where is nothing in
     
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      except the 10 food :), its a kind of big dummy building (the books in there
     
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      aren't so
     
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      interesting) what i hate, because these kind of buildings makes maps "dead".
     
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      So, why not start there in a kind of pentagram? You start there after you
     
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      first
     
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      login and get teleported from race house and also if you die.
     
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      For future extendings we can put teleporter to other maps for example easy
     
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      in it,
     
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      and dont must change the scorn city itself. Also, starting in town
     
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      hall/church is
     
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      a kind of old MUD standard procedure.
     
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      It will also make the town hall to a "real used" building.
     
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      Michael
     
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