[CF-Devel] Accidents and neglected players
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Mon Nov 6 15:19:34 CST 2000
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Thats a real good idea!
I'm glad you like the no-die area.
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But now we have the race patch, where you start in a building.
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First, you see the char on town center, then in building, then teleported
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to center again. Thats confusing.
I agree. If I could have done it better in a reasonable amount of time,
I would have. Everything I tried to get a player to appear in the
class-choice map at first failed in some bizarre fashion or other.
Use of *any* other map than city/city caused problems.
I tried many things which SHOULD have worked but did not, and instead
caused some weird bug.
In the end, I went with a kluge which has the effect you see. Would you
please take a crack at removing that kluge?
PeterM
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There is the town hall near the center, a big building where is nothing in
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except the 10 food :), its a kind of big dummy building (the books in there
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aren't so
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interesting) what i hate, because these kind of buildings makes maps "dead".
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So, why not start there in a kind of pentagram? You start there after you
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first
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login and get teleported from race house and also if you die.
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For future extendings we can put teleporter to other maps for example easy
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in it,
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and dont must change the scorn city itself. Also, starting in town
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hall/church is
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a kind of old MUD standard procedure.
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It will also make the town hall to a "real used" building.
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Michael
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