on Tue 7.11.00, Peter M. wrote: > Should the center of scorn be a no-die area? Andreas Vogl > has written a patch to allow no-die squares: I recently have seen: > > 1) A hazard present in the center of town killing a player 5-8 > times in a row as he reappears in town > > 2) A player who was "idle" die 30x from starvation > > How about a no-die area in town? The idea is nice, but in fact the "battleground" tiles that I have created are more than "no-die areas". They´re PvP dueling ground, putting them in scorn would cause several side-effects: - Peaceful mode is ignored, players strike when running into each other. - The arena would be somehow obsolete, people would duel right in scorn. - Players could get full restore (food/healh/cures) by "killing" each other in scorn. No more use for a house of healing. Of course I could modify the battleground tiles to be more flexible, to fit better into the desired purpose. Still, I think no-death area in scorn might cause even more chaos and upset than we face today. I would recommend to set "no_magic" for whole scorn. So that devine magic (and saving) still works but mage-spells don´t. The most newbie-deaths I have seen happened due to "horsing around" with elemtal magic in scorn. Starving might remain a problem, but it can usually be handled by carrying an extra bunch of waybreads. Andreas V.