[CF-Devel] Accidents and neglected players

Andreas Vogl andi.vogl at gmx.net
Mon Nov 6 21:42:37 CST 2000


on Tue 7.11.00, Peter M. wrote:
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      Should the center of scorn be a no-die area?  Andreas Vogl
     
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      has written a patch to allow no-die squares:  I recently have seen:
     
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      1)  A hazard present in the center of town killing a player 5-8
     
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      times in a row as he reappears in town
     
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      2)  A player who was "idle" die 30x from starvation
     
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      How about a no-die area in town?
     
     
The idea is nice, but in fact the "battleground" tiles that I have created
are more than "no-die areas". They´re PvP dueling ground, putting them in
scorn would cause several side-effects:

- Peaceful mode is ignored, players strike when running into each other.

- The arena would be somehow obsolete, people would duel right in scorn.

- Players could get full restore (food/healh/cures) by "killing" each other
  in scorn. No more use for a house of healing.


Of course I could modify the battleground tiles to be more flexible, to
fit better into the desired purpose. Still, I think no-death area in scorn
might cause even more chaos and upset than we face today.

I would recommend to set "no_magic" for whole scorn. So that devine magic
(and saving) still works but mage-spells don´t. The most newbie-deaths I
have seen happened due to "horsing around" with elemtal magic in scorn.
Starving might remain a problem, but it can usually be handled by carrying
an extra bunch of waybreads.


Andreas V.


    
    


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