Michael Toennies wrote: > So we can avoid login problems, also if you get a call, simply speak a word > or recall and > leave the computer, you know you are safe there. That was the point of dropping the connection and saving the character. If you get drawn away, and die from outside force and are about to die again, just save the character and drop the connection. The player can re-connect with the client. It may be more fair to do this when player food drops to zero and it does the 'you grab bite of food message'. Otherwise, I could see a player that happens to have a lot of food munching it all down, but that player having no way to get back to his system in a reasonable amount of time.