Hi Ther is a small bug in item.h of the client. #define NAME_LEN 64 must be #define NAME_LEN 128 because the max len of the name part of the Item1Cmd are 128 (for single item name, mutiple items name). It cause some broken names, for example if you get the ring of Elementals from the wizard tower, perhaps also buffer overflow, i got some strange looking results from my BltText routine. I remember that big names are also broken from server side, seems a problem from the same patch. MichToen