On Tue, 7.11.00, Erik G. wrote: > I think it would be great if you could chose your starting point > yourself; it would also be great with perm. appartments scattered > throughout the different maps. You see them on many maps, but they > are usually "closed". [...] On Tue, 7.11.00, Michael T. wrote: > Now my idea is, to make "virtual" perm. appartments. > That mean, you start with a very small perm. appartment, [...] > Then, you can "buy" new appartments (buildings). [...] > You can do in this style a kind of "social" carrier, buy you in > from low city parts in the royal center for example. Its stuff for > nice new quest too. [...] Those are very nice ideas and I´d love to see them realized. Anyways, I´m very happy to read so much positive response. :-) On Wed, 8.11.00, Mark W. wrote: > > In my opinion, the only reasonable way to go is have players wake > > up on the last-applied "bed of reality" (= savebed). > > As an enhancement, perhaps have a flag or other setting on savebeds > which control if they update your 'home' position or not. > > It may not be a big deal, but I would think there may be some cases > where you really don't want to update your home position, but you > want to save the game. Sure, but all you need to do is type "save" and you´re settled. I really can´t think of any use for savebeds that do not update the "home position". Hence, I believe that half-working savebeds would only confuse players. > Also, this would then suggest that when you do die, you would show up > in an inn. I guess there is no harm in that, but seems like a bit of > an odd place. For saving/respawning in RPGs I have never seen much else rather than inns or churches. But feel free to put savebeds wherever you want, as long as it´s a secure place in a city. =) Andreas V.