[CF-Devel] new savebed concept

Mark Wedel mwedel at scruznet.com
Tue Nov 7 23:15:12 CST 2000


Andreas Vogl wrote:

>
     
      Quite frankly: I dislike the current concept that players get beamed to
     
     >
     
      scorn center after death. I think this is a relict from times where
     
     >
     
      CF was pure hack 'n slash (like "gauntlet") with only a very small mapset.
     
     
 They needed to get beamed back someplace.  The starting town seemed like a good
place.

>
     
      In my opinion, the only reasonable way to go is have players wake up
     
     >
     
      on the last-applied "bed of reality" (= savebed). Hence, we would write
     
     >
     
      the
     
     >
     
      location of the current wake-up-position into the player struct
     
     >
     
      and -file. This can surely be done without breaking existing player files.
     
     
 As an enhancement, perhaps have a flag or other setting on savebeds which
control if they update your 'home' position or not.

 It may not be a big deal, but I would think there may be some cases where you
really don't want to update your home position, but you want to save the game.

 Also, this would then suggest that when you do die, you would show up in an
inn.  I guess there is no harm in that, but seems like a bit of an odd place.

    
    


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