I was thinking of creating a whole new attack_type, hp_draining. What it would do is take the normal dam off monsters current hp, and give the attacker say 3-5% of that value onto current hp. This can obviously be balanced, decreased increased etc. but the idea I think is good. I am willing to have a shot at coding it and am seeking general opinion before I consider how to do it. This kind of power would be suited for weapons that may need balancing and also may be useful to some new items I am creating. Perhaps even giving this attack_type to creatures would make some things more hardy, (vampires for example ;). As an example we could remove the aggressive spells they vampire can sometimes have, ie fire ice lightning, and in turn give it this skill which would make it more of a physical threat. Just a thought. =) dnh (Darth_bob) ps I have started my god balancing table and am coming up with heaps of cool ideas for gods gifts (for instance gaea's tears (potions of restoration). Story: Gaea weaps at the damage caused, you quickly grab a flask from the alter and bottle them (potion of restoration x4) also, Gnarg Hp bonuses, Lythander gives luck onto bow + improves it up to +6 and possibly even gives the bow attacktype confuse (Lythander the trickster). Another idea was the ability to CREATE traps.. I don't know how useful that would be but might be good for an assassin or something. pps these are all just thoughts but if any are good I am completely willing to implement them myself now that I have finished school... FOREVER ;)