[CF-Devel] Stamina draining.

dnh at hawthorn.csse.monash.edu.au dnh at hawthorn.csse.monash.edu.au
Thu Nov 9 07:01:57 CST 2000


I was thinking of creating a whole new attack_type, hp_draining. What it
would do is take the normal dam off monsters current hp, and give the
attacker say 3-5% of that value onto current hp. This can obviously be
balanced, decreased increased etc. but the idea I think is good.

I am willing to have a shot at coding it and am seeking general opinion
before I consider how to do it. This kind of power would be suited for
weapons that may need balancing and also may be useful to some new items I
am creating. Perhaps even giving this attack_type to creatures would make
some things more hardy, (vampires for example ;). As an example we could
remove the aggressive spells they vampire can sometimes have, ie fire ice
lightning, and in turn give it this skill which would make it more of a
physical threat. Just a thought. =)

dnh (Darth_bob)

ps I have started my god balancing table and am coming up with heaps of
cool ideas for gods gifts (for instance gaea's tears (potions of
restoration). Story: Gaea weaps at the damage caused, you quickly grab a
flask from the alter and bottle them (potion of restoration x4)
also, Gnarg Hp bonuses, Lythander gives luck onto bow + improves it up to
+6 and possibly even gives the bow attacktype confuse (Lythander the
trickster). Another idea was the ability to CREATE traps.. I don't know
how useful that would be but might be good for an assassin or something.

pps these are all just thoughts but if any are good I am completely
willing to implement them myself now that I have finished school...
FOREVER ;)



    
    


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