dnh at hawthorn.csse.monash.edu.au wrote: > > I was thinking of creating a whole new attack_type, hp_draining. What it > would do is take the normal dam off monsters current hp, and give the > attacker say 3-5% of that value onto current hp. This can obviously be > balanced, decreased increased etc. but the idea I think is good. > > I am willing to have a shot at coding it and am seeking general opinion > before I consider how to do it. This kind of power would be suited for > weapons that may need balancing and also may be useful to some new items I > am creating. Perhaps even giving this attack_type to creatures would make > some things more hardy, (vampires for example ;). As an example we could > remove the aggressive spells they vampire can sometimes have, ie fire ice > lightning, and in turn give it this skill which would make it more of a > physical threat. Just a thought. =) Since weapons with attacktype drain are currently pretty much useful against monsters, maybe it would just be better to add that to the current drain code. Ie, drain attacktype takes both HP and experience. That way, if you have a weapon with attacktype drain, at least it has some use. That would certainly be easier to do. Balancing will be hard to do for this because monsters have so many more hp than players. And the fact is, the tougher monsters where you are more likely to die are also the places where you are more likely to fighting high hp monsters. For example, I think with draining, fighting a titan may become quite a bit easier - if you are getting 10 hp back every few ticks, it may now be very difficult for the titan to dish out enough damage to kill a player.