On Wed, Nov 08, 2000 at 09:37:41PM +0100, Jan Echternach wrote: > The problems with start equipment (cursed items, many spellbooks with > same spell) should be fixed. This new version of the patch contains some more fixes and improvements. > "summon avatar" is probably broken, because it used the god itself as > There's still a lot of compatibility code left. I'd like to remove All compatibility code is gone and god_intervention() was completely rewritten. Avatars should be working fine. I've added some new options to god_intervention(). See arch/gods/randomitems/ for archetypes that can be put into gods' treaure lists to activate them. Each god in this patch has a treaure list, but it contains only the old features. There shouldn't be any significant player visible changes in this patch. I think there are only two things left until the patch can go into the CVS: Writing the change log and testing the patch. The PATH_NULL kludge in include/spellist.h isn't needed anymore. I'd like to change the spell paths back to some meaningful values. I suggest immunity to xxx PATH_PROT invulnerability PATH_PROT cause black death PATH_WOUNDING divine shock PATH_ELEC (Divine shock doesn't have PATH_NULL at the moment, but PATH_WOUNDING. However, there are already so many wounding spells, and divine shock really looks like an electricity spell.) -- Jan -------------- next part -------------- A non-text attachment was scrubbed... Name: patch38b.gz Type: application/x-gunzip Size: 13952 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20001109/0d87df70/patch38b.bin -------------- next part -------------- A non-text attachment was scrubbed... Name: arch38b.gz Type: application/x-gunzip Size: 4905 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20001109/0d87df70/arch38b.bin