Peter Mardahl wrote: > 1) Emergency map and start map seemed distinct in the code. Starting > map seemed to be read from the archetypes. I modified the archetypes > file to make the start map be my new hall of selection. This failed, > either by crash, or by corruption of either the start map or the city > map. (Can't remember which of those three it was.) > > I figured some interaction between start map and emergency map was > causing it so I gave up on doing that. I did NOT want to change emergency > map. Hmm.. I just tried changing the slaying field for the starting map, and I don't see any odd behaviour. Both the hall of selection and the city seemed to work fine. However, this did have the effect that when a character died, they popped back to the hall of selection, which obviously is not desired. Whenever that patch is done, then perhaps I can play with this more. There would still need to be some special code in that selection to set the 'death' map to something else after the player has chosen their class. Otherwise, a starting character could kill themselves, pop back to the hall of selection, and get more skills and equipment.