Peter Mardahl wrote: > Well, someone proposed no_magic. I agree. However, this doesn't > address the issue of the guy who leaves his char logged in, and > his char dies 100x from starvation before he comes back. Going back to a sort of old message: With the return to last savebed upon death patch, the one thing I could perhaps think would be something: If the character is about to die, and is standing on their 'home' savebed, just save them off and drop the connection to the client (unfortunately, about to die could be hard to determine, but perhaps an easier thing would be if the character dies of starvation on their home savebed, give them 100 food, save them off, and drop the connection). The 100 food is sort of a bonus, but really not a big deal. I mainly include it so the character has enough time to go out and buy/find some food before they die again. Presuming that all savebeds are in towns were one can find food, that should be enough. When I say 100 food, I mean give them 100 food points to their character, and not actually any food items in their inventory. So you really can't abuse it, and if you are actually that desperate (getting 100 food points makes a difference), you are probably in pretty poor shape anyways.