[CF-Devel] "reflect spell/missile" is working too perfect now!
Andreas Vogl
andi.vogl at gmx.net
Sat Nov 11 20:36:57 CST 2000
On Sat 11.11.00, Mark W. wrote:
>
> I'm a little concerned with arrows/thrown and spells objects....
>
> > Right now, guards are practically immune to arrows and most spells
>
> because they can't be shot at them fast enough.
>
>
>
> I'm actually in favor of makign them abit vulnerable, as Jan proposes
but this
>
> would change the game. Any other comments?
>
>
While I don't necessarily like the change the behaviour for monsters vs.
>
players, one thought would be to reduce the effectiveness only against
players.
>
>
I think one of the issues of reflection not working right before was that
if
>
you ran on top of an object heading at you, you would get hit. If you
were
>
standing still, I think before you were pretty much invulnerable also, but
how
>
often do you really stand still?
Nope, this is not correct. With the old server you could stand frozen like
an icecube, and still a meteor storm made roast-beef out of you.
>
I haven't looked at the new behaviour, but my guess is that now if you run
on
>
top of a bullet heading towards you, you now reflect it vs detonating.
As long as we do apply Jan´s vuln.-scheme for players everything is okay.
For monsters it´s not really important. The only monsters with reflect
spell/
missile that I know of are guards. And they can be easily killed with about
level 10 physical. Nobody puts a line of guards on a map expecting players
not be able to pass.
Besides, if s.o. wants to create a monster that is immune to all magic, this
is possible via immunity flag. However, a high level monsters with reflect
spell would most likely be annoying anyways.
Still I have no objections against a 100% reflect spell/missile for
monsters.
Andreas V.
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