On Sat 11.11.00, Mark W. wrote: > > I'm a little concerned with arrows/thrown and spells objects.... > > > Right now, guards are practically immune to arrows and most spells > > because they can't be shot at them fast enough. > > > > I'm actually in favor of makign them abit vulnerable, as Jan proposes but this > > would change the game. Any other comments? > > While I don't necessarily like the change the behaviour for monsters vs. > players, one thought would be to reduce the effectiveness only against players. > > I think one of the issues of reflection not working right before was that if > you ran on top of an object heading at you, you would get hit. If you were > standing still, I think before you were pretty much invulnerable also, but how > often do you really stand still? Nope, this is not correct. With the old server you could stand frozen like an icecube, and still a meteor storm made roast-beef out of you. > I haven't looked at the new behaviour, but my guess is that now if you run on > top of a bullet heading towards you, you now reflect it vs detonating. As long as we do apply Jan´s vuln.-scheme for players everything is okay. For monsters it´s not really important. The only monsters with reflect spell/ missile that I know of are guards. And they can be easily killed with about level 10 physical. Nobody puts a line of guards on a map expecting players not be able to pass. Besides, if s.o. wants to create a monster that is immune to all magic, this is possible via immunity flag. However, a high level monsters with reflect spell would most likely be annoying anyways. Still I have no objections against a 100% reflect spell/missile for monsters. Andreas V.