[CF-Devel] "reflect spell/missile" is working too perfect now!

Andreas Vogl andi.vogl at gmx.net
Sat Nov 11 20:36:57 CST 2000


On Sat 11.11.00, Mark W. wrote:

>
     
      > I'm a little concerned with arrows/thrown and spells objects....
     
     >
     
      > > Right now, guards are practically immune to arrows and most spells
     
     >
     
      > because they can't be shot at them fast enough.
     
     >
     
      >
     
     >
     
      > I'm actually in favor of makign them abit vulnerable, as Jan proposes
     
     but this
>
     
      > would change the game.  Any other comments?
     
     >
     
     
     >
     
      While I don't necessarily like the change the behaviour for monsters vs.
     
     >
     
      players, one thought would be to reduce the effectiveness only against
     
     players.
>
     
     
     >
     
      I think one of the issues of reflection not working right before was that
     
     if
>
     
      you ran on top of an object heading at you, you would get hit.  If you
     
     were
>
     
      standing still, I think before you were pretty much invulnerable also, but
     
     how
>
     
      often do you really stand still?
     
     
Nope, this is not correct. With the old server you could stand frozen like
an icecube, and still a meteor storm made roast-beef out of you.

>
     
      I haven't looked at the new behaviour, but my guess is that now if you run
     
     on
>
     
      top of a bullet heading towards you, you now reflect it vs detonating.
     
     
As long as we do apply Jan´s vuln.-scheme for players everything is okay.
For monsters it´s not really important. The only monsters with reflect
spell/
missile that I know of are guards. And they can be easily killed with about
level 10 physical. Nobody puts a line of guards on a map expecting players
not be able to pass.
Besides, if s.o. wants to create a monster that is immune to all magic, this
is possible via immunity flag. However, a high level monsters with reflect
spell would most likely be annoying anyways.

Still I have no objections against a 100% reflect spell/missile for
monsters.

Andreas V.


    
    


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