Well, I have recently been in contact with Marc(I hope its a c? =}) about this issue and he has forwarded the Japanese crews patch on it. He tells me it is old and probably not much use, but I think with this patch there may be enough context for a good programmer finally start the task. I think we are going to need a team of at least two programmers who can handel the server side code (smiles nicely at Jan =)) and one person to handle balance of items etc. Considering I am currently balancing the gods I can undertake the later and with alittle luck discussions can start again. PR I believe is the biggest issue facing CF server code, as map making/item making and monster making all come down to a basic need for much more complicated levels of resistance, because players get to powerful for protection to do much at all. The sooner this project can be undertaken the better for me as I don't want to create any maps until PR is in due to balance issues. To go about it would be basically to follow these steps; 1) Implement a working addative resistances system, much like the current armour is for physical, these resistance systems would do the same just be based on another "armour" type value 2) Implement this code to all resistance types 3) Determine values for the current resistance and immunity and write a quick program to sort through archs and change all to partial (ie prot -> 33%, Immunity -> 90%) 4) Implement this system for monsters, again using a quick program to run through archs and change defaults. 5) Jump up and down and celebrate if working ;) 6) Send patch to CVS 7) Test very vigorously, will need to take several chars from beginning to end (110 or so) trying EVERY item and fiddling with a few values to make some items alittle better or worse, and monsters balanced well also. If all that could be achieved I think we will no longer have warrior/wizard/priest balance issues as warriors will now have a way to survive that awesome dragon breath, and wizards will have a harder time killing some monsters that previously would have been easy. Can anyone even remotely interested in joining this team, be it for beta testing/balancing or the coding itself, please mail me. Then once we know how many people are around, the process can be divided and started. I can send a copy of the patch to anyone interested also, but I ask not to start working on it without telling someone (so we don't do the same thing and waste time) I think anyone for their interest in this project and hope it can finally get off the ground. dnh (Darth_bob)