> to view it at http://mids.student.utwente.nl/~dnh/crossfire_gods.html and I have looked at it. It looks like a good 1st cut. Questions first: is Gnarg the only one to get cold, flu, smallpox? (Warts is irrelevant) > experienced players looking for more than the easy holy word and avatar > combinations. Gaea: Holy word work against undead only for Gaea? What do people think? Right now everyone with holy word can kill undead easily. Gaea really needs some advantage. If anyone, SHE should get the hp regen advantage. And how about a prayer of pacification, which would work like Face of Death, and HIT like face of death (1/2 levels or below), and turn monsters peaceful. Pacified monsters would turn over their experience to the priest and not have exp value anymore, and lose their ability to attack permanently, but not die. "pacified" monsters in this way must drop all their stuff and get out of a player's way. Lythander: How about changing the description of Lythander to include a magical bent? And granting +sp to followers? Not exactly a god of magic, but a god who helps with magic? Lythander should definitely get smallpox, as it is a good way to wipe out trolls and goblins. And for Lythander: how about a prayer of conflict, which turns monsters against each other? (very tricky and confusing) And in the description, you call him Elven god. This implies that he belongs to the elves. Other way around. Lythander created the elves, but as a god, he is for many races, too. More like Gnarg. How about praying at altar of Lythander gives arrows of assassination? Gnarg: Protection from disease isn't currently possible, and not, unfortunately, straightforward at all to add. +2 regen is too powerful, and I think inappropriate for Gnarg. He harms, not helps. I disagree about fear as an attacktype too. I'm in favor of leaving fear as a vuln, because goblins etc. are actualy quite craven creatures and are only brave when they've got the upper hand. How about a disease which all gnarg people would carry but be immune to, and transfer every time they hit something? "blood poisoning" from their filth? Which has a certain fatality rate but gets more power as the level of the priest increases? And which, when IT kills, grants exp to the wisdom category? Mostrai: No vuln cold for mostrai. It is too much of a weakness and not appropriate for a dwarf anyway, who are hardy creatures. For Mostrai, how about a prayer of metal mastery, which would turn all weapons affected on their owners? Ruggilli: I've no objection to making only "armor" denied to "no_wear_armor" players, and allow girdles. However, shields, helmets, boots, etc. are clearly armour... I think gaining gr and hp from hitting things could be enough of an advantage. Sorig: Would you leave Sorig with wounding? Then he would get some of the deadly diseases in addition to divine shock. I disagree about cold spells for Sorig. Sorig could add attacktype electricity to gloves. Devourers: Still needs work. How do low/mid level D-priests advance? Not holy word: they can't hit undead. Also, I think the story on Devourers needs some work. Why does everyone's holy word work against undead? How about this: the rest of the gods work for dominance of the natural order, while Devourers seeks the perversion of creation and natural cycles. Instead of the Lord of the Tomb he is the violator of the tomb, wrongfully wresting the dead from the arms of Gaea and setting them walking in an obscenity insulting to all the other gods. Therefore, as a minus, how about vuln. godpower? Gorokh: Immolation would actually be a good one for this one too. I can't imagine many tortures worse than being set on fire, and these ARE demons.... I was planning on giving Balrogs the immolation as well. Gorokh is actually a pretty OK god holy word kills undead, and he gets wounding and so a lot of diseases, right? Valriel: Another pretty OK god, and being able to kill demons is HANDY Adding the light is all Ithink is needed.