for items. The Windstorm prayer does no damage when it is first granted. After 25 levels, it starts to do 1 damage. This can be changed easily enough. Windstorm pushes monsters and other movable items away from the caster. It tends to form neat piles up against walls. Motion is based on randomness and weight. The higher the level, the more weight. Many objects, however, would be destroyed by a windstorm which dealt damage, even 1pt. This bothered me. A windstorm shouldn't break most metal objects such as swords. I can see swords breaking to STRONG physical attacks (dam 10 or something), but 1 point of wind damage should not harm a sword. So I modified saving throws a bit. A certain dam threshhold must be crossed to fail a saving throw. This threshold is based on the original saving throw. The better the original saving throw, the higher the damage threshhold. PeterM