[CF-Devel] race/classes notes/thoughts.

Andreas Vogl andi.vogl at gmx.net
Sat Nov 18 06:24:01 CST 2000


On Sat, 18.11.00 Mark W. wrote:
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      [...]
     
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      I've noticed that pretty much skill scrolls and stat potions
     
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      have disappeared from shops (its been a while since I've
     
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      actually played a character serious compared to working on
     
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      crossfire).
     
     
Just for the record: Stat potions have been entirely banned from
shops, but skill scrolls are still quite common.

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      After the newbie tower, goblin hole/quest and ogre hole/quest,
     
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      my 6'th level barbarian has around 1400 platinum.  What do
     
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      people generally spend the money on?
     
     
Immunity postions? They grant godlike powers at any level.
(Hope this will change with partial resistances.)

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      [...] Maybe different shops should stock different good items
     
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      (so perhaps the shop in scorn is a shield shop so has good
     
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      shields all the time plus the usual random stuff, while the shop
     
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      is santa dominion is a good helmet shop, etc). [...]
     
     
As long as it´s only items with magic bonus (not artifacts) I do
agree, nice idea.

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      This could perhaps even help balance things out if it is difficult
     
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      to get to certain towns (it isn't right now, but I think it would
     
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      be nice to actually have random monsters in the countryside -
     
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      granted, a high level character could clear the path for newbies,
     
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      but there could also be more intelligent monster generation for the
     
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      wilderness - [...]
     
     
I also feel that it would be much more fun if travelling on the
worldmap was less secure.
Did you know that we already have this "random encounter" thing in
the code? I never tested it but maybe we could dig that out again.
Random encounter means that with every step you take there is a
small chance to get teleported on a little map with a few monsters.
This "random encounter map" is encircled by (invisible?) teleporters
that lead to the player´s original position. We could create a flag
for the map-struct to turn that feature on/off seperately for each map,
so we can make it happen on worldmaps only.

*If* people would like this, the random encounter code should probably
be re-done to take advantage of existing random-map features and stuff.


Andreas V.


    
    


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