> > One thought I had would be to stock a portion of the shops > with non random > > merchandise. Ie, the armor shop will always have a +2 shield > and helmet (at > > least when initially loaded), if your willing to pay for it. > You could actua > > set a stack of 10 items for that matter. Maybe different shops > should stock > > different good items (so perhaps the shop in scorn is a shield > shop so has go > > shields all the time plus the usual random stuff, while the > shop is santa > > dominion is a good helmet shop, etc). I just wasn't interested > in doing town > > hopping looking for something good in all the shops, but > something like that > > might add character. > > I like this idea. In fact, I made a "basic spells shop" in scorn, which > you may not have seen, which supplies basic attack spells: > icestorm, burning hands, small/medium/large snowstorm/fireball and > small/large lightning, and cause light/medium/serious/many wounds. > All at about 3x their normal shop price, the price you pay for > convenience. > > Put in your "good" but "non-artifact" items at a premium price so people > can just exchange money for convenience. > I also like the idea for more different shops. But it should be not accessible from start on. I really like to be "a snob" in game, like we all :) . So, we should add much more things like the noble quests, room and quest who can you only enter when you have done something before. Why not make shops only to enter when you have a special noble rank? Which this, you can make game play (you now have a reason to become noble) also you can group the items, because you can imagine a minumum level/hours in play a char have when he have noble rank x. Special in medium ranks about 8-15 you start to have some money and lake some items. For spellbooks for example, we have the book shop in detab. Makeing some shops with a good item level can be very useful for game play, because you can fit you for the harder quests. I personal played some times which character, who has the level but lake one or two items he needs for survive the next quest stages. MichToen