Hi I think about some background sounds. I don't like normally music as background sounds, except suckers like diablo or Baldurs Gate. I can stream music/mp3 but for this we need some music artists and they are also as mp3 very long. So, there is one more way exclude midi (i don't like midi). I loop one sound, a wind streaming sound for example. Also, you define 2-4 other sounds, bird crys or rumble for example, which you play at random all few seconds. I think you know the prinzip from many other games. The nice thing is, that you can simulate which a small amount of sounds the whole background for all maps. what we need is, that if you enter a map, the server must sends the number of the background sounds in an own command. I also find it good, if the player gets a map name. If you enter it, you got for example "treasure room", "Scorn City", etc. I have a small text line where i can show it under the map. It will make orientation much more simple. It will be very useful for complex maps and for newbies. For places you don't want tell the player you can send "a unknown place" or something. In all cases, it will give more game/player conversation. So, what about a mapstart command, wich gives the map name and the background sounds. For future extensions, we can add more. MichToen