[CF-Devel] Strange behavior? dead objects benig hit?
Mark Wedel
mwedel at scruz.net
Tue Nov 21 23:17:32 CST 2000
Jan Echternach wrote:
>
> I'm getting lots of these sorts of messages.
>
> Curreent CVS snapshot.
>
>
>
> Perhaps we should hold off on a release for a little while?
>
>
I think we should hold off the release until the "freed object" bug is
>
fixed. This kind of bug can have very nasty effects (segmentation
>
fault, creating objects that are in their own inventory (op->inv loop),
>
random other object corruption), but is easy to fix when a stack trace
>
is known (usually only a missing was_destroyed() check in the caller).
The main reason I was looking at doing a release so that there would be a good
baseline/solid release before doing the partial resistance code.
I would rather not have to rebase the partial resistance changes after the that
above is figured out. So if you think there may be a quick fix, let me know.
Otherwise, I'll just the the partial resistance code sometime soon, and hold off
for another official release for quite a while.
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