Jan Echternach wrote: > Nothing new apart from that. server/monster.c needs a review for > missing was_destroyed() checks. Maybe an "enemy_count" should be added > to the object structure. Monsters are casting spells and doing a lot > of other things and are expecting that the enemy still exists after > that. I wonder if a more general 'target_count' or 'other_count' might be more useful for cases where we also want to track the count of something other than just enemies.