[CF-Devel] gdb tracing of attack_mode bug:
Mark Wedel
mwedel at scruz.net
Sun Nov 26 16:58:01 CST 2000
Jan Echternach wrote:
>
Nothing new apart from that. server/monster.c needs a review for
>
missing was_destroyed() checks. Maybe an "enemy_count" should be added
>
to the object structure. Monsters are casting spells and doing a lot
>
of other things and are expecting that the enemy still exists after
>
that.
I wonder if a more general 'target_count' or 'other_count' might be more useful
for cases where we also want to track the count of something other than just
enemies.
More information about the crossfire
mailing list