[CF-Devel] Sounds

Mark Wedel mwedel at scruz.net
Thu Nov 30 02:10:43 CST 2000


Michael Toennies wrote:
>
     
      Has anyone a idea how we can group then on sound side?
     
     >
     
      Except from fire/ice/lighting spells, which main groups
     
     >
     
      like summon, invoke etc. are from interest and need/should
     
     >
     
      have an identification sound?
     
     
 I'm not sure about spell sounds, although perhaps some better sounds could be
find, like:

 Sound of crackling wood to use when item burns up.
 Sound of metal on metal or other appropriate sounds to use when gates go up and
down, as well as something better than the 'boink' when you pull a lever.
 Perhaps some beter sounds when things die.

 The real problem is that the sound support in crossfire is primitative.  I
would really like to attach sound information to the archetypes, and also have
in that information in what cases the sound is supplied.

 So for example, spellbooks could have an 'apply succeed sound' and a 'apply
failure sound' in the archetypes, so the code doesn't have to hard code in all
these sounds.

 Things like fireball may have multiple spells.  One for the initial casting,
one for when the firebullet explodes into the fireball, and perhaps a third for
the the actual fire after the explosion.

 If anything, I would say the combat sounds are overdone - they get tiring and
repetitive pretty darn quickly.  Much cooler would be to fill in so you actually
get some sounds in times other than combat.  Perhaps the fountains make
appropriate sounds, and so forth.

    
    


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