Michael Toennies wrote: > > Hi > > There is a fine glitch in the who command. > It lists player as in game, where you get before a > "<foo> leaves" msg and/or a "<foo> enters game" message. Note that this should be pretty easy to fix. But it does show 'potentially interested players'. For that matter, the metaserver just counts up the number of player structures in the linked list (this means that at least someone is connected). But if you do a telnet server 13327, it will count as a player in the metaserver stats even though you obviously are not playing. As said, easy to fix (could check a value or two in the player structure to see if we really do have a player).