> It was crashing due to random maps? > Argh. > I can't make it crash any more, myself, so debugging is a problem. > > How EXACTLY were you crashing it? > Eliminating crashing bugs is important. You can have all my knowledge about server-crashes for sure. No reason to keep any secrets here. I´ve already posted them to the list some time ago though: - random-maps: The trick is basicall entering and trying to get to the end. Sometimes - not always - it might crash when entering a new map. And once it crashed it usually crashes every time one tries to re-enter. It appeared to me that certain random-sets are more likely to crash than others. But I´m not completely sure if that is true. - (say "dumptag", that has been fixed with version 0.95.6 on my suggestion) - Saying a very long sentence used to cause some sorta buffer overflow. I`ve just tested that, it still seems to work too. Sentence has to be *real* long though... I have no idea where that bug is located in the code yet... - (death attack at level 0, has been fixed with version 0.95.6 as well) And yes, eliminating crashing bugs is certainly important. The latter one should be rather easy I guess. But the first one might be tough. Another thing I have noticed is that if a player tries to connect while the server is restarting, server breaks down for permanent. I suspect that this is the most common cause for server-downs. If that could be fixed somehow, it would be a great blessing. It should be possible to just ignore any connection-attempts while starting up...? Yup, and that´s all I ever knew about crashes. Andreas V.