> - I would remove the "denied fire" from trolls, it would make them too > unpopular I believe. It´s quite easy to get a ring of Life (regen +2), > so regen+2 does hardly justify even the vuln. fire IMHO. > path_attuned: restoration would also fit into the troll-concept btw. Actually, trolls have repelled fire. I'm inclined to leave it. Trolls are supposed to be vulnerable to fire. How about regen +3 hunger -3, to balance Vuln fire? Or maybe a protection? (So they don't have to eat all the time.) > - What about removing the vuln. poison for quetzals? It´s already > hard enough to get along with those fellows. And no way to collect > pros/immus easily. Besides, I don´t know why a dragon should be > vulnerable to poison anyways. No objection. Will do. It was meant as a balance for immune fire. > - In general, I would add a few more spellpath- and vuln/pro/immu- > attributes to make the races more unique. In particular I´d say > Half Orc and Northman are too similar to each other yet. > What about: Northman - prot: cold, path_repelled fire > Half Orc - prot: poison, path_repelled turning (->holy word) I like these too. Will do. > The monk will probably be used by fireborns only, but maybe that´s > not even all that bad? It provides the fireborns with an additional > stats-bonus "for free" (and meditation!). That might be a chombo > for quite devastating spellcraft... If the armour/ac bonus per level > would be adjusted a little - Maybe quetzals wouldn´t suck anymore? Yeah, I wouldn't use a monk except as a fireborn. But that's just me. Not getting to use weapons sucks. But I remember some people calling these "challenge classes." And +15 stats for not getting to use either weapons or armor seems like reasonable compensation to me. What do you think of making it so Wraith's don't have to eat? Undead things eating seems sorta pathological. > What about providing the Priest with the "staff to snake"-spell as > startequip? That spell rocks for lowlevel priests and it would fit > extremely well (a certain Moses-effect). I've got no real objection to this, but I won't do it until I've thought things through more. I've got to think of some way to ensure that ALL priests can advance, but the spells should depend on the particular religion. What I may do is enforce a certain minimum prayerset upon conversion. > Lockpicks for thieves? A must :-) yes. > Viking seems to be more a race than a class to me. Could you imagine > a wraith, or an elf being a viking? Moreover, the purpose doesn´t Actually, yes. But I agree about the weakness of the class. I've removed it. I kept it since it "was there" before. > Btw - how about a cloak of minor protection for the wizz? I already consider them a winner, because of their strong beginning skill set. > Ninja without karate-skill? He already got lots of skills, maybe > remove smithery or bowyer in return...? Nah. They never had smithery. "Weapon" == "melee weapon" However, giving them Karate is no big deal, because everyone would use a weapon anyway. > Barbarian: Perhaps I played Diablo too much but... I would prefer > skill mountaineer instead of woodsman :-) I think climbing IS mountaneer, so they have both woodsman and mountaneer. > Ah, one last thing: We´ll need new icons for at least the troll and > the gnome. Too bad I suck at drawing. Perhaps someone could come up > with some cool pixmaps/pngs? Well, I'd be happy if someone did, but I was just going to use "small troll" and "dwarf" or maybe "cunning gnome". > To save work, we could use the same race-icons for all classes > at first. But we could change their colours for example... One thing is, I do NOT want to invalidate any player files. PeterM