> okay the server crashes.. I think I have worked it out... it crashes at > the start of the first map and only that! It is because (I think) it gets > the next level down stair case confused. If it crashes and you reset > enough times till you finally get down.. when you get to the stairs at the > end.. they will just take you to a random location on LEVEL 1. That ALWAYS > happens... I have never had a crash after I got past level 1. So, you get into a random map: it only crashes when you FIRST enter it? Has anyone else gone in first? Maybe some interaction with "save tmp maps" is happening. I never use tmp maps. Hate 'em. > ps, pete perhaps you want to turn down level dif abit for the last few > maps... the items I have been digging up from there have been shall we say > scary. I got 4 cloaks of the underworld... every form of gods armour on > full plate.. you name it... you go far enough on the lord specter quest > and you will get it =) Humm, I thought "difficulty" was set by how many monsters were on the map, nothing else. I'll have to look into the code. If what I think is the case, then you deserve all those artifacts for killing all the monsters on the map. There's no particular reason a godly char shouldn't get really cool stuff. > Also perhaps the titan quest needs abit of tuning... cyclops and > gaelotrolls? surely there is more than that? wizards? I would love to see I could put wizards in: it's just a matter of stick them in the style maps. But I don't want that quest to be too hard. > these things there to make that one cooler... with the AC and Arm that I > have.. nothing came close to hurting in that quest.. the only probs I had Well, *I* had a bitch and a half killing the damned cyclopsen. Nothing *I* had in terms of a char could stand toe-to-toe with one and win. I had to use a lot of dirty tricks. If you have too easy a time with them, then go somewhere else. Not every quest is intended for absolute rewling people. > were getting in without a crash.. and trying to find those damn exits that > had chests neatly placed on them =) kinda stuffs up magic mapping.. not > sure if that was intentional.... Well, it's "intentional" in that I wrote the code to do EXACTLY that. Both chests and exit-down are located at natural 'centers' of the map, rooms which might be guarded by secret or locked doors. The safest thing to do was put them on top of each other, since there's no guarantee that the "center" room is larger than 1 square.... PeterM