On Mo 30.10.00, Mark Wedel wrote: > Seems like a nice idea. Oh, thank you =)) > An interesting idea/addition to this would be to also have a flag in > the server that limits player -> player combat to only be in the > arenas. Although how to handle spells in such cases (since players > should be damaged by friendly fireballs even if two are cooperating but > not in a party). Yes, that is definitly a good idea. However, I could think of different ways to realize this: a) adding a new "peaceful" state that means 'off, but in arenas on'. (A player could then toggle between three peaceful states.) b) Leaving everything as it is but just ignoring the peaceful state when standing on battleground. (Players would always hurt each other with melee in the arena, no matter what.) Spells aren´t affected by peaceful mode and I think we should just leave that as it is. > I would also guess that in the arena, the victor should not get any exp > either. This is really to prevent player cheating - otherwise, a higher > level player and low level player enter an arena, and the high level > player lets the low level guy kill him (doesn't defend/attack back, etc), > with the low level guy then getting a bunch fo exp. > > IF there is no risk of harm, there probably shouldn't be any reward for it. Hehe... of *course* I didn´t forget about this important point! =P A player doesn´t get experience for killing anything on "battleground", no matter if it´s a player, monster or NPC. Btw, that reminds me - I have also set a maximum amount of 5.000.000 exp for killing another player (outside arenas). Before, it was possible to get insane values by killing a 110-char. Andreas V.