Peter Mardahl wrote: > > I refer to: > http://langmuir.eecs.berkeley.edu/~peterm/Class.html Just a note - it seems that the net+ totals on that page are not accurate in all cases. > > So here's the bug: > > If you start with a player with a roll of 18 in a stat, > and then choose any race, and then choose a class which gives a +3 > bonus to that stat, that player will exceed his "race maximum" in > taht stat by 1 point. I would argue that the race should determine the stat bonuses and the class basically determines starting skills and equipment. > If it is a BUG: > > 1) Fix by setting the affected stat to the race-maximum (means > the player will need 1 to 2 more potions than he'd need otherwise)? > > 2) Fix by setting all race maxima to be <max roll> +3 instead of +2? > > 3) Fix by not giving the whole bonus, but not taking all the > negative stats? > > 4) Fix by restricting classes to +2 only bonuses? I wonder how hard it would be to make it so that extra point is stored away and then gets used if the player gets depleted, puts on a negative item, dies with permanent stat loss, etc. So your natural stat would still be affected by racial maximums, but if negative effected, you then get the bonus.