[CF-Devel] Bug or feature? Stat maximums for certain classes can exceed race maximums.
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Mon Oct 30 17:59:13 CST 2000
I refer to:
http://langmuir.eecs.berkeley.edu/~peterm/Class.html
So here's the bug:
If you start with a player with a roll of 18 in a stat,
and then choose any race, and then choose a class which gives a +3
bonus to that stat, that player will exceed his "race maximum" in
taht stat by 1 point.
E.g., Joe the Human rolls this up:
18 Str, 10 Dex, 18 Con, 10 Int, 10 Wis, 10 Pow, 10 Cha
and then choose to be class "barbarian".
Now he has:
21 12 21 4 9 9 8
A human's normal stat maxima are:
20 20 20 20 20 20
So he's gained 2 net stats.
Is this a BUG or is it a FEATURE?
Any class which gives a +3 class bonus can cause this.
These classes get a +2: Barbarian, (no magic, praying at start)
Sorcerer (no weapon skill at start)
These get a +1: Evoker, Thief, Alchemist, Priest: they're missing
praying or magic or both.
If it is a BUG:
1) Fix by setting the affected stat to the race-maximum (means
the player will need 1 to 2 more potions than he'd need otherwise)?
2) Fix by setting all race maxima to be <max roll> +3 instead of +2?
3) Fix by not giving the whole bonus, but not taking all the
negative stats?
4) Fix by restricting classes to +2 only bonuses?
PM
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