Ball lightning was a sucky spell, so I fixed it (by my definition of "fixed") 1) It won't track players (too deadly) 2) It won't USUALLY harm the owner: only if HE walks into it, not if IT goes over him 3) It strikes neighboring monsters as well as the one it's sitting on. Neighboring monsters get 1/2 dam. 4) Tracking is MUCH better. It does a limited LOS calculation to go after monsters that it can actually see. I think the LOS calculation is pretty efficient (a quickly reducing recursion). It doesn't get hung up on walls trying for monsters it can't see. 5) Look range is only 3 squares. 6) If it can't see any monster it'll continue in a straight line 7) It won't damage stuff unless the stuff is underneath a monster it is attacking. New spell: divine shock 1) Just like ball lightning, but weaker in the beginning 2) has AT_ELECTRICITY | AT_GODPOWER 3) Requires PATH_ELECTRICITY to cast (intended for Sorig, but ring of storm allows it) 4) Is PATH_WOUNDING and a priest spell 5) Is level 1 and available in stores You may try out these mods on crossfire.csua or by obtaining the current CVS version or tomorrow's CVS snapshot. PeterM