[CF-Devel] Changes to ball lightning spell, and addition of a new spell
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Tue Oct 31 00:55:17 CST 2000
Ball lightning was a sucky spell, so I fixed it
(by my definition of "fixed")
1) It won't track players (too deadly)
2) It won't USUALLY harm the owner: only if HE walks into it, not
if IT goes over him
3) It strikes neighboring monsters as well as the one it's
sitting on. Neighboring monsters get 1/2 dam.
4) Tracking is MUCH better. It does a limited LOS calculation
to go after monsters that it can actually see. I think the
LOS calculation is pretty efficient (a quickly reducing
recursion). It doesn't get hung up on walls trying for
monsters it can't see.
5) Look range is only 3 squares.
6) If it can't see any monster it'll continue in a straight line
7) It won't damage stuff unless the stuff is underneath a monster
it is attacking.
New spell:
divine shock
1) Just like ball lightning, but weaker in the beginning
2) has AT_ELECTRICITY | AT_GODPOWER
3) Requires PATH_ELECTRICITY to cast (intended for Sorig, but
ring of storm allows it)
4) Is PATH_WOUNDING and a priest spell
5) Is level 1 and available in stores
You may try out these mods on crossfire.csua or by
obtaining the current CVS version or tomorrow's CVS snapshot.
PeterM
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