> -----Original Message----- > From: master at scruz.net [mailto: master at scruz.net ]On Behalf Of Mark Wedel > Sent: Wednesday, November 01, 2000 2:35 AM > To: Michael Toennies > Cc: Crossfire-Devel > Subject: Re: [CF-Devel] CF DX Snapshot > > > Michael Toennies wrote: > > > > > > The Big one is that you only have the Image of > > > the item in inventory. That makes play the game > > > a major pain. May items look alike eg. rings. > > > from the design lay out I think you could push it > > > inventory window up to and then spread things out. > > > > Hm, i don't know exactly what you mean. At the moment, i draw all > > items with his faces, of course i will use the animations of it after > > i go on with the interface. > > I think his point is a ring of strength +2 has the same face as > a ring pro > fire/vuln cold, as well as most any other ring, and you probably > want a quick > way to know what ring is what. > > > > Nope, i use the linux client as source base, i never see the > windows client > > source. One reason to write it was the poor key bindings of the windows > > client, > > i will make almost of the keyboard free for binding, except > some defined key > > for > > the basic interface (like the keyboard num block for walking on > the map and > > the > > cursor keys for cursor moving in inventory.) > > Fortunately for windows at least is tht you have fewer keyboard > layouts to deal > with (the unix client has bindings for a decent variety of > keyboards to try to > make it more functional on first use). I think tht might still > be nice for a > windows client for basic action, like apply below, search for > traps, etc. You > can let those keys be unbound/rebound, but I think it is > preferable for a client > to have a more functional setup as distributed. i will use direct input as keyboard interface, this will give a nice access to the keyboard. > > **** At all, we need more people drawing pngs in 24bit and draw the > > backgrounds **** > > **** for the dx client. All gfx in there are frome me and i nothing more > > than dummys!! **** > > **** Give me a mail, if you want try some gfx, i have all backgrounds as > > pngs dummys!! **** > > Why are you using your own png's instead of downloading them > from the server? > It seems like that creates more work for yourself - you need your > own set of > images, but also creates a scenario where each time the server has new > items/monsters/whatever with images, you will need to make a new client. Eh, no you misunderstod me. I use of course the tiles from the server, getting the pngs. The background pngs are the one of the dx client. Remember that he is a "real" dx game, means there are no windows style elements drawn by windows. So, i must draw every slider or box by myself. Michael