[CF-Devel] CF DX Snapshot
Michael Toennies
mtx93 at informatik.uni-bremen.de
Tue Oct 31 23:40:06 CST 2000
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-----Original Message-----
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From:
master at scruz.net
[mailto:
master at scruz.net
]On Behalf Of Mark Wedel
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Sent: Wednesday, November 01, 2000 2:35 AM
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To: Michael Toennies
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Cc: Crossfire-Devel
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Subject: Re: [CF-Devel] CF DX Snapshot
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Michael Toennies wrote:
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> >
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> > The Big one is that you only have the Image of
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> > the item in inventory. That makes play the game
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> > a major pain. May items look alike eg. rings.
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> > from the design lay out I think you could push it
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> > inventory window up to and then spread things out.
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>
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> Hm, i don't know exactly what you mean. At the moment, i draw all
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> items with his faces, of course i will use the animations of it after
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> i go on with the interface.
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I think his point is a ring of strength +2 has the same face as
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a ring pro
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fire/vuln cold, as well as most any other ring, and you probably
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want a quick
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way to know what ring is what.
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>
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> Nope, i use the linux client as source base, i never see the
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windows client
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> source. One reason to write it was the poor key bindings of the windows
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> client,
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> i will make almost of the keyboard free for binding, except
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some defined key
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> for
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> the basic interface (like the keyboard num block for walking on
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the map and
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> the
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> cursor keys for cursor moving in inventory.)
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Fortunately for windows at least is tht you have fewer keyboard
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layouts to deal
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with (the unix client has bindings for a decent variety of
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keyboards to try to
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make it more functional on first use). I think tht might still
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be nice for a
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windows client for basic action, like apply below, search for
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traps, etc. You
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can let those keys be unbound/rebound, but I think it is
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preferable for a client
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to have a more functional setup as distributed.
i will use direct input as keyboard interface, this will give a nice
access to the keyboard.
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> **** At all, we need more people drawing pngs in 24bit and draw the
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> backgrounds ****
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> **** for the dx client. All gfx in there are frome me and i nothing more
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> than dummys!! ****
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> **** Give me a mail, if you want try some gfx, i have all backgrounds as
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> pngs dummys!! ****
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Why are you using your own png's instead of downloading them
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from the server?
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It seems like that creates more work for yourself - you need your
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own set of
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images, but also creates a scenario where each time the server has new
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items/monsters/whatever with images, you will need to make a new client.
Eh, no you misunderstod me. I use of course the tiles from the server,
getting the pngs.
The background pngs are the one of the dx client. Remember that he is a
"real"
dx game, means there are no windows style elements drawn by windows.
So, i must draw every slider or box by myself.
Michael
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