> Everything can be found somewhere else in pupland, same applies > for wdsm: If you solve the eureca-quest and defeat gothwolte in Ah. Thanks for the explanation. > ancient pupland, you´ll get a 1:24 chance to receive the true wdsm. > For example: If you do the quest 20 times, you got an overall chance > of 56% to get a wdsm during that process (hope the math is correct). I calculated 57.3%. I'd say you were "correct enough". > Armour enchanting increases both ac and armour value. The amount > of armour added depends on the player´s level. A total armour of > 99 is easy to get and common for high level characters - yet. *sigh*. > Sure, that´d requires some work. To find the balance between > too easy and too hard... A few maps might need some adjustments as > well. E.g. I can only guess what the Chaoslair would be like without > perfect fire immunity. Well, I think ALL the maps would need adjustment, or else objects which had the "protected" bit set should add 25% (in a rule similar to armor, so 4 "protected" doesn't mean "immune" but only something like 75%). > Btw, what should happen to the immunity potions then? Temporarily > raising the protection to some high level I guess? I forget what was done. Maybe leaving them as they are.... I don't like to use potions very much.... PeterM