I stated in a previous post that if the immunity-scheme should remain untouched (and it looks like it), I'd like to make some quests tougher, to keep low level characters away from the "hardcore-artifacts". The phrase "make some quests tougher" is a bit vague, and probably won't cause much enthusiasm. Hence, I translated it into action. I modified the pupland quests for wdsm and magic cloak to meet my personal idea of "balance". Actually, I´ve already done that some time ago because I always considered them being too easy. I put quite some work into it, although I knew that it would probably serve for nothing but my own satisfaction. The changes include bugfixes, new areas, an extended storyline and more. At least it could be worth a glimpse... In case somebody is interested, please reply to my personal adress < andi.vogl at gmx.net > and I'll instantly send the maps to you. Size is 204 KB when tar/gnuzipped. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net