[CF-Devel] CVS update: maps

Crossfire CVS devel mwedel at scruznet.com
Tue Sep 26 16:05:09 CDT 2000


Date:	Tuesday September 26, 2000 @ 14:05
Author:	peterm

Update of /home/cvs/CVS/maps
In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv321

Modified Files:
	CHANGES 
Log Message:
Comments on Andreas Vogl's changes, which I applied.  --PeterM


****************************************

Index: maps/CHANGES
diff -u maps/CHANGES:1.20 maps/CHANGES:1.21
--- maps/CHANGES:1.20	Wed Sep 20 23:09:09 2000
+++ maps/CHANGES	Tue Sep 26 14:05:09 2000
@@ -1,5 +1,69 @@
 Changes for CVS tree:
 
+9/26/2000 PeterM:  Merged in changes from Andreas Vogl to the pupland
+maps.  Here are his description of the changes:
+
+************************************
+* pupland changes, by Andreas Vogl *
+************************************
+
+Some of the maps contain only little changes, like different
+NPC messages or exit paths. Major changes/new stuff can be found
+on the following maps:
+- pup_land/ancient/castle/*
+- pup_land/ancient/volcano/*
+- pup_land/castle_eureca/castle_eureca5 & 8
+- pup_land/ancient/village/library
+- pup_land/ancient/village/siegfried/siegfried.1 &.2
+- pup_land/ancient/mountain/tower.1 & .3
+
+If you want to play the maps, copy them all into the current
+CF-map-tree (exact same directory structure). Everything should work
+since I tested it over and over, if not please contact me.
+
+About the changes...
+
+I inserted some very tough fighting parts into the quests for wdsm
+and magic cloak, they *should* be hard to get.
+Once a player knows the theoretical part of the quest he still needs to
+solve the fighting part (e.g. at another server).
+The monsters are very dangerous, but still far from being impossible to
+defeat. Just that you'll need much more strategy and maybe level 110
+to do so. It is well possible to kill them alone (I extensively
+tested that), but it would be much easier if several players attacked
+together.
+
+I toned down the wdsm by removing the cold immunity. I think it will
+still be the most desireable artifact that exists.
+In return, I increased the chance to actually get a wdsm at the
+end of the quest. Chance was 1:24 - now it´s 1:8. It´d be unfair
+to get too low chances after that kind of battles you need to
+survive now.
+
+What I didn´t like is the possibility of handing those
+powerful artifacts to other players. Newbies with a wdsm? - Urrgh!
+Hence, I set the flag "startequip 1" for the artifacts. That means you
+can pick them up, wear them, even improve them (armour enchanting)
+and enjoy your life. But if you ever drop them, they will vanish
+instantly.
+
+Finally, I tried to improved the language of the NPCs a little.
+I didn´t change the storyline but I tried to make it more
+logic and interesting. I have added some stories about the evil
+masters for example.
+
+Not to forget: I certainly removed all of the nasty bugs that crep
+into the eureca quest due to changes in the CF-code.
+
+I think I could write a book about all the changes and why I put
+things the way I did. Just take a look for yourself... have fun!
+
+I would appreciate any sort of feedback, positive or negative.
+If you have additional questions, don't hesitate - ask me.
+
+Andreas V. - <
     
     andi.vogl at gmx.net
     
     >
+
+
 
 ------------------------------------------------------------------------------
 Crossfire-maps-0.95.6 released.

    
    


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