Date: Tuesday September 26, 2000 @ 14:05 Author: peterm Update of /home/cvs/CVS/maps In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv321 Modified Files: CHANGES Log Message: Comments on Andreas Vogl's changes, which I applied. --PeterM **************************************** Index: maps/CHANGES diff -u maps/CHANGES:1.20 maps/CHANGES:1.21 --- maps/CHANGES:1.20 Wed Sep 20 23:09:09 2000 +++ maps/CHANGES Tue Sep 26 14:05:09 2000 @@ -1,5 +1,69 @@ Changes for CVS tree: +9/26/2000 PeterM: Merged in changes from Andreas Vogl to the pupland +maps. Here are his description of the changes: + +************************************ +* pupland changes, by Andreas Vogl * +************************************ + +Some of the maps contain only little changes, like different +NPC messages or exit paths. Major changes/new stuff can be found +on the following maps: +- pup_land/ancient/castle/* +- pup_land/ancient/volcano/* +- pup_land/castle_eureca/castle_eureca5 & 8 +- pup_land/ancient/village/library +- pup_land/ancient/village/siegfried/siegfried.1 &.2 +- pup_land/ancient/mountain/tower.1 & .3 + +If you want to play the maps, copy them all into the current +CF-map-tree (exact same directory structure). Everything should work +since I tested it over and over, if not please contact me. + +About the changes... + +I inserted some very tough fighting parts into the quests for wdsm +and magic cloak, they *should* be hard to get. +Once a player knows the theoretical part of the quest he still needs to +solve the fighting part (e.g. at another server). +The monsters are very dangerous, but still far from being impossible to +defeat. Just that you'll need much more strategy and maybe level 110 +to do so. It is well possible to kill them alone (I extensively +tested that), but it would be much easier if several players attacked +together. + +I toned down the wdsm by removing the cold immunity. I think it will +still be the most desireable artifact that exists. +In return, I increased the chance to actually get a wdsm at the +end of the quest. Chance was 1:24 - now it´s 1:8. It´d be unfair +to get too low chances after that kind of battles you need to +survive now. + +What I didn´t like is the possibility of handing those +powerful artifacts to other players. Newbies with a wdsm? - Urrgh! +Hence, I set the flag "startequip 1" for the artifacts. That means you +can pick them up, wear them, even improve them (armour enchanting) +and enjoy your life. But if you ever drop them, they will vanish +instantly. + +Finally, I tried to improved the language of the NPCs a little. +I didn´t change the storyline but I tried to make it more +logic and interesting. I have added some stories about the evil +masters for example. + +Not to forget: I certainly removed all of the nasty bugs that crep +into the eureca quest due to changes in the CF-code. + +I think I could write a book about all the changes and why I put +things the way I did. Just take a look for yourself... have fun! + +I would appreciate any sort of feedback, positive or negative. +If you have additional questions, don't hesitate - ask me. + +Andreas V. - < andi.vogl at gmx.net > + + ------------------------------------------------------------------------------ Crossfire-maps-0.95.6 released.