[CF-Devel] bracers
Peter Mardahl
peterm at alfven.EECS.Berkeley.EDU
Sun Apr 1 16:55:08 CDT 2001
In D&D--and in crossfire-- bracers are treated specially.
They set a "worst-case" AC instead of adding to AC like everything else.
So if you have bracers +3, your "worst" AC with them on would be 6
(with no dex bonus). If you are naked except for bracers,
you'll have an ac of 6.
If you put a robe on (ac +1), you'd normally have an ac of 9.
However, with the bracers, you get 6.
Now, if you put on +3 dragonmail (total AC increase of 9)
you'll have an ac of 1: the bracers will have ceased to
matter.
The meaning of -5 bracers is that
your "worst" AC would be 15.
Perhaps this is senseless, but that is how it is done.
PeterM
>
I've noticed that my bracers do nothing to my AC. I looked at the
>
code in fix_player() in common/living.c, and I found that bracers are
>
not treated like other types of armour. I don't recall seeing this
>
documented anywhere. How exactly are bracers supposed to affect your
>
AC? As it is now, even my acid corroded -5 bracers don't change my AC
>
on bit.
>
>
--PC
>
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