Just a few notes that came into my mind about playerkills. 1. When somebody turns peacefull off and gets killed by somebody else then, the "killer" should not loose luck. I even think these playerkills should be turned off completely. 2. If you kill another player with spells, the player who died should loose only half the experience he would loose if he got killed by a monster. The caster of the spell should loose the other half. I think this would make teamplaying a lot easier because now everybody in the team should be more careful. Especially the caster of a spell should make sure that he doesn't hit any others. And I guess everybody knows how annoying it is if you get killed at a high level because some idiot behind you didn't pay attention to your vulnerabilites... Phil