[CF-Devel] Odd change in behavior of holy-worded monsters (v 97?)

dnh dnh at hawthorn.csse.monash.edu.au
Wed Apr 11 05:08:21 CDT 2001


it is simply the attack code of the monsters (AI) is broken. Currently if
the monster at any stages gets the call to run away it instead runs at the
player and darts around it. Everytime it gets hit it moves to the other
side, thus it is an ABSOLUTE bitch to kill. Try kill something with hp >
20000 that moves really fast.. you have to use the paralyze spell of just
ignore it..

I don't know when it was broken or by who, but if anyone knows about that
area of code I think it is in desperate need of BUG FIXING.

dnh

On Tue, 10 Apr 2001, H. S. Teoh wrote:

>
     
      On Tue, Apr 10, 2001 at 12:59:48PM -0700, Peter Mardahl wrote:
     
     >
     
      > 
     
     >
     
      > Hello,
     
     >
     
      > 
     
     >
     
      >   Holy-worded monsters now seem to run AT the caster
     
     >
     
      >   in fear insteady of *away*.
     
     >
     
     
     >
     
      Same problem with fear spells. Somebody said it was fixed, but apparently
     
     >
     
      not.
     
     >
     
     
     >
     
     
     >
     
      T
     
     >
     
     
     >
     
      --
     
     >
     
      Real Programmers use "cat > a.out".
     
     >
     
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