I believe this is now fixed in CVS: common/living.c: Don't use the last_heal object in experience objects as sp regen penalty. This should fix the problem of inconsistent sp regen rates - last_heal is used in experience objects if the permanent experience option is turned on. MSW 2001-04-11 If the real-time server could get updated to CVS soon so we can really see if the problem goes away, that would be great.