[CF-Devel] reduction of data when casting spells

Philipp Currlin Philipp.Currlin at t-online.de
Thu Apr 12 15:53:08 CDT 2001


Hello


I know only small changes should be made now, however I think gameplay 
got _slower_ since Mark reduced the time for updates of tiles.
Now even one dragon can be enough to make me stop moving for one second. 
For me it is still possible to play, but sometimes it can really reduce 
the fun of it.

My suggestion is to reduce the amount of spells shown per tile. I don't 
think we really need to show poison cloud and icestorm ten times on 
every tile on the screen when you are fighting a chinese dragon. If it 
is shown once you still see what is going on but your connection will be 
a lot faster.
What I mean is to keep the monsters casting their spells and the damage 
should be calculated the same way as before but the client shouldn't be 
allowed to show each spell more than once.

It is a big change of the code but I would agree to hold off with 1.0 if 
we could reduce the dataflow by more than 50% that way.


Phil

PS: I hope you know what I mean, I don't really know how to explain it.


    
    


More information about the crossfire mailing list