[CF-Devel] reduction of data when casting spells

dnh dnh at hawthorn.csse.monash.edu.au
Thu Apr 12 19:46:07 CDT 2001


This is exactly what I asked peterm to do, but he said it was impossible.
I think the problem is it is impossible to keep track of what is on top
constantly, infact it would be almost as much work, and the server would
still have to calculate where all the spells were going.

dnh

On Thu, 12 Apr 2001, Philipp Currlin wrote:

>
     
      Hello
     
     >
     
     
     >
     
     
     >
     
      I know only small changes should be made now, however I think gameplay 
     
     >
     
      got _slower_ since Mark reduced the time for updates of tiles.
     
     >
     
      Now even one dragon can be enough to make me stop moving for one second. 
     
     >
     
      For me it is still possible to play, but sometimes it can really reduce 
     
     >
     
      the fun of it.
     
     >
     
     
     >
     
      My suggestion is to reduce the amount of spells shown per tile. I don't 
     
     >
     
      think we really need to show poison cloud and icestorm ten times on 
     
     >
     
      every tile on the screen when you are fighting a chinese dragon. If it 
     
     >
     
      is shown once you still see what is going on but your connection will be 
     
     >
     
      a lot faster.
     
     >
     
      What I mean is to keep the monsters casting their spells and the damage 
     
     >
     
      should be calculated the same way as before but the client shouldn't be 
     
     >
     
      allowed to show each spell more than once.
     
     >
     
     
     >
     
      It is a big change of the code but I would agree to hold off with 1.0 if 
     
     >
     
      we could reduce the dataflow by more than 50% that way.
     
     >
     
     
     >
     
     
     >
     
      Phil
     
     >
     
     
     >
     
      PS: I hope you know what I mean, I don't really know how to explain it.
     
     >
     
     
     >
     
      _______________________________________________
     
     >
     
      crossfire-devel mailing list
     
     >
     
     
      crossfire-devel at lists.real-time.com
      
      
     >
     
     
      https://mailman.real-time.com/mailman/listinfo/crossfire-devel
      
      
     >
     
     
     
    


More information about the crossfire mailing list