[CF-Devel] bug in the keyword-matching code
Mark Wedel
mwedel at scruz.net
Fri Apr 13 00:22:35 CDT 2001
OK. I've fixed this. The change wasn't that bad, and I checked it against
many of the citizens in goths taverns, and all seemed to work properly. other
than the |, it doesn't look like there are many cases where the maps really use
the regular expession features - if there are, I could see some potential
problems with those.
Andreas Vogl wrote:
>
>
Mark W. wrote:
>
> > When I put a phrase *before* the keyword, there is no
>
> > longer a match. This is a bad bug!
>
> >
>
> > Example: The keyword is "open", in a magic_ear.
>
> >
>
> > - When I say "open", there is a match.
>
> > - When I say "open the gate", there is a match.
>
> > - When I say "dude open", there is NO match.
>
>
>
> Problem is no one really knows all the working of that code (the matching
>
> code, which is really in regex I think).
>
>
>
> This is not something I want to look into right now. I think the entire
>
> conversation stuff needs to get redone at some point.
>
>
>
> I think the regex currently in crossfire is actually fairly out of date,
>
> and certainly has a few custom hacks. It should probably get
>
redone/updated,
>
> but I don't really want to touch that right now - if even some obscure bug
>
> in new code, that could really break a fair number of maps.
>
>
If you don't want to waste time on this issue, it's okay.
>
But I just wanted to make clear that this bug in fact does brake a lot
>
of maps already.
>
Take the map "/pup_land/lone_town/guild_freedom" for example. In a quest
>
(Tower of Ordeal), the player is told to speak "let's protect nature" to
>
the reception guy in guild_freedom. But because of the
>
apostrophy-compatibility
>
problem, the magic_ear matches only for "protect nature".
>
With the current code, there is no longer a match for speaking the correct
>
keywords.
>
I believe there are quite many cases like this one. Unfortunately,
>
Mark, you are right about the matching code being a mess.
>
If it's too hard to fix the code, should I try to change those maps?
>
>
Andreas V.
>
>
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