[CF-Devel] Regarding Vulnerabilites
Andreas Vogl
andi.vogl at gmx.net
Sat Apr 14 22:12:42 CDT 2001
>
> Hmm I think, we shouldn't really have any classes with > 20 for any
>
> of the major attack types (fire, ice, elec). It makes the game
unplayable
>
> or not fun in most cases.
>
I would MUCH rather REPEAL the "you can never overcome a disadvantage"
>
code AV has put in. I.e., if you have -30 with a troll, you CAN
>
overcome it and get > 70, with the right equipment.
I believe the current calculation with PR and caps is all fine, except
for the fact that vulnerabilities on races suck a little.
If we really wanted to remove caps we had to toss the whole calculation-
scheme overboard and that would almost certainly make things worse.
After discussing with peter and bob on IRC, we came up with the idea
to have protection spells override race-vulnerabilities.
I'll have a look at the code and see if that can be implemented
in a proper way.
(I don't plan to check in such a change before V1.0 of course)
Andreas V.
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