[CF-Devel] discussing... race vulns.
Peter Mardahl
peterm at alfven.EECS.Berkeley.EDU
Mon Apr 16 12:20:43 CDT 2001
Leave it as it is. It can wait until AV's patch goes in.
Mark, this is a patch to improve balance. May it go in before
1.0?
PeterM
>
> Well after all that, is it okay if I change all the players that have
>
> anything >20 on the three major resistances to have it reduced?
>
>
>
> These monsters include,
>
>
>
> wraith -> fire -30
>
> fireborn -> cold -30
>
> Q -> cold -30
>
> troll -> fire -30
>
>
>
> The reason being it is simply to much to have players not being able to
>
> reach even 80. Although 80 in itself is not alot, if the player wants to
>
> try some of the harder maps, potions of frost and lava will give cold and
>
> fire +95 which should be enough.
>
>
I've already written a patch to make protection spells overrule race
>
vulnerabilities. (only the "protection from xxx"-spells, not holy word
>
or blessings!)
>
For example:
>
o I play a troll with fire -30, then I cast "protection from
>
fire" which has a bonus of fire +20 (level dependant). => My race vuln is
>
reduced from -30 to -10 temporarily.
>
o I play a troll with fire -30 and cast protection from fire, with
>
fire +45. => My race vuln is reduced to 0, and I get an additional
>
protection of +15 (the latter calculated with diminishing return).
>
o I play northman with cold +30, or human for example.
>
=> Everything works like it used to be.
>
>
I know, having protection spells overrule race vulns isn't very logical,
>
but concerning gameplay and balance I think it really is the best we can do:
>
Since those spells are only temporare, race vulns are still nasty.
>
But they no longer hinder a character to develop properly and have fun.
>
Besides, the protection spell gets increased bonus and duration at
>
higher levels, a nice motivation to advance in wisdom. At some point,
>
a player can reach the "break even" where his protection spell completely
>
negates the race vuln...
>
Considered that spellpath-attunements and WIS-stat also affects the bonus
>
of protection spells, this could be a lot of fun.
>
>
>
Anyways, Mark will surely not want me to check in that patch before V1.0.
>
Hence, darth bob you can do what you want for now. But I guess the vulns
>
will be turned up to the old values after 1.0, if my patch is accepted.
>
>
>
Andreas V.
>
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list