Leave it as it is. It can wait until AV's patch goes in. Mark, this is a patch to improve balance. May it go in before 1.0? PeterM > > Well after all that, is it okay if I change all the players that have > > anything >20 on the three major resistances to have it reduced? > > > > These monsters include, > > > > wraith -> fire -30 > > fireborn -> cold -30 > > Q -> cold -30 > > troll -> fire -30 > > > > The reason being it is simply to much to have players not being able to > > reach even 80. Although 80 in itself is not alot, if the player wants to > > try some of the harder maps, potions of frost and lava will give cold and > > fire +95 which should be enough. > > I've already written a patch to make protection spells overrule race > vulnerabilities. (only the "protection from xxx"-spells, not holy word > or blessings!) > For example: > o I play a troll with fire -30, then I cast "protection from > fire" which has a bonus of fire +20 (level dependant). => My race vuln is > reduced from -30 to -10 temporarily. > o I play a troll with fire -30 and cast protection from fire, with > fire +45. => My race vuln is reduced to 0, and I get an additional > protection of +15 (the latter calculated with diminishing return). > o I play northman with cold +30, or human for example. > => Everything works like it used to be. > > I know, having protection spells overrule race vulns isn't very logical, > but concerning gameplay and balance I think it really is the best we can do: > Since those spells are only temporare, race vulns are still nasty. > But they no longer hinder a character to develop properly and have fun. > Besides, the protection spell gets increased bonus and duration at > higher levels, a nice motivation to advance in wisdom. At some point, > a player can reach the "break even" where his protection spell completely > negates the race vuln... > Considered that spellpath-attunements and WIS-stat also affects the bonus > of protection spells, this could be a lot of fun. > > > Anyways, Mark will surely not want me to check in that patch before V1.0. > Hence, darth bob you can do what you want for now. But I guess the vulns > will be turned up to the old values after 1.0, if my patch is accepted. > > > Andreas V. > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel