[CF-Devel] discussing... race vulns.

Andreas Vogl andi.vogl at gmx.net
Mon Apr 16 10:55:39 CDT 2001


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      Well after all that, is it okay if I change all the players that have
     
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      anything >20 on the three major resistances to have it reduced?
     
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      These monsters include,
     
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      wraith -> fire -30
     
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      fireborn -> cold -30
     
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      Q -> cold -30
     
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      troll -> fire -30
     
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      The reason being it is simply to much to have players not being able to
     
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      reach even 80. Although 80 in itself is not alot, if the player wants to
     
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      try some of the harder maps, potions of frost and lava will give cold and
     
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      fire +95 which should be enough.
     
     
I've already written a patch to make protection spells overrule race
vulnerabilities. (only the "protection from xxx"-spells, not holy word
or blessings!)
For example:
o I play a troll with fire -30, then I cast "protection from
  fire" which has a bonus of fire +20 (level dependant). => My race vuln is
  reduced from -30 to -10 temporarily.
o I play a troll with fire -30 and cast protection from fire, with
  fire +45. => My race vuln is reduced to 0, and I get an additional
  protection of +15 (the latter calculated with diminishing return).
o I play northman with cold +30, or human for example.
  => Everything works like it used to be.

I know, having protection spells overrule race vulns isn't very logical,
but concerning gameplay and balance I think it really is the best we can do:
Since those spells are only temporare, race vulns are still nasty.
But they no longer hinder a character to develop properly and have fun.
Besides, the protection spell gets increased bonus and duration at
higher levels, a nice motivation to advance in wisdom. At some point,
a player can reach the "break even" where his protection spell completely
negates the race vuln...
Considered that spellpath-attunements and WIS-stat also affects the bonus
of protection spells, this could be a lot of fun.


Anyways, Mark will surely not want me to check in that patch before V1.0.
Hence, darth bob you can do what you want for now. But I guess the vulns
will be turned up to the old values after 1.0, if my patch is accepted.


Andreas V.


    
    


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